Trends in Moodle Gamification Proposals: a Systematic Review

Authors

DOI:

https://doi.org/10.18264/eadf.v12i1.1682

Abstract

Gamification is an approach that uses elements of games and its exploration has raised the interest of researchers, teachers and students in promoting a more engaging teaching-learning process, including in virtual learning environments (VLEs). Therefore, this paper presents the results of a Systematic Literature Review (SLR), which analyzed 22 articles, selected from Abed, Google Scholar, IEEExplore and SBC databases. The results showed that points, rankings and badges are the most used elements in the Moodle virtual learning environment, and among the potential aspects in the teaching-learning process, the motivation and engagement of students stand out.

Keywords: Gamification. Moodle. Motivation.

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References

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Published

2022-04-08

How to Cite

Porto, B., & Battestin, V. . (2022). Trends in Moodle Gamification Proposals: a Systematic Review. EaD Em Foco, 12(1). https://doi.org/10.18264/eadf.v12i1.1682

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Original Articles